Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yB4xi-JqWaN-YBbd8-9mj3C-RdNEL | 14/16/7 | 77.8 | 1.07 | 2026-06-23 13:13:51 · 36m 4s | |
| CSGO-M2QWq-QzuyQ-Qp94s-oxMFB-roHGG | 15/8/5 | 100.6 | 1.77 | 2026-06-22 11:28:22 · 21m 15s | |
| CSGO-EpFbX-ozwVL-FqQrp-nGqOO-qaChP | 16/13/3 | 94.6 | 1.29 | 2026-06-22 10:54:36 · 26m 49s | |
| CSGO-6adVn-KoPPd-L7K9V-KzfJV-HGXbD | 13/19/7 | 87.8 | 0.96 | 2026-06-12 19:16:24 · 28m 42s | |
| CSGO-CjieH-tM3YB-2QJFF-qL3xE-CUQ7B | 15/9/4 | 86.5 | 1.50 | 2026-06-12 18:46:39 · 24m 57s | |
| CSGO-vjsKQ-xH2wo-kx3ko-adQnT-u7GaA | 10/4/4 | 125.6 | 1.97 | 2026-06-11 09:58:11 · 12m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.