Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tdDbH-EHkkn-eTX67-U8TSC-roHGG | 10/8/4 | 77.7 | 1.12 | 2026-07-02 07:46:50 · 23m 39s | |
| CSGO-FNdU6-U6Ymw-dKuax-WtTD8-2TryM | 6/11/6 | 58.2 | 0.84 | 2026-07-01 20:32:34 · 22m 59s | |
| CSGO-f8VPT-L9SYE-EWNQA-bOWeP-S7YpG | 14/17/7 | 71.6 | 1.02 | 2026-06-28 12:25:08 · 43m 30s | |
| CSGO-pJQJf-AD8tr-ZN73m-BYywf-OFSiA | 14/8/4 | 92.8 | 1.59 | 2026-06-27 18:13:25 · 25m 7s | |
| CSGO-WucaU-Ez3wC-DjwDP-vTxrJ-D9axJ | 14/25/8 | 64.8 | 0.72 | 2026-06-14 20:43:37 · 46m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.