Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qwqJT-prRM6-FYzFv-UhE6v-5fUGQ | 17/13/6 | 106.1 | 1.45 | 2026-07-05 12:11:39 · 23m 6s | |
| CSGO-2mH2R-87B7F-RdrSw-NoDtA-zKkXM | 14/14/4 | 62.8 | 1.07 | 2026-07-04 13:39:29 · 27m 40s | |
| CSGO-QqtVW-CZwpt-9c7hG-rZRBq-7h3RG | 15/21/5 | 61.0 | 0.78 | 2026-06-25 16:33:47 · 39m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.