Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vaUDi-itQ2N-OrerU-JHLr9-Syv9H | 19/18/7 | 96.2 | 1.30 | 2026-07-04 14:57:16 · 37m 17s | |
| CSGO-nF8be-ouTEE-s8PeH-TxYbi-AZQhG | 2/15/0 | 21.8 | -0.12 | 2026-07-04 14:30:13 · 22m 46s | |
| CSGO-7quVH-JM9bH-mEpbQ-C5Ojm-PDeKP | 18/15/1 | 101.4 | 1.34 | 2026-07-04 13:59:54 · 27m 27s | |
| CSGO-vOCoC-W6jeS-DQKM5-7TAs7-tKkXM | 10/11/3 | 61.8 | 1.00 | 2026-07-04 13:26:14 · 30m 32s | |
| CSGO-NBwQe-b3EMW-omSJU-ue8zW-462NF | 4/9/4 | 46.6 | 0.67 | 2026-07-04 12:54:27 · 25m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.