Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7NGW3-aN6kW-2HjGd-FHWoB-NT2YP | 11/19/9 | 63.2 | 0.78 | 2026-07-09 16:05:50 · 32m 17s | |
| CSGO-GNqMw-frbp8-z8PZe-czhpr-4rquL | 17/17/4 | 59.2 | 1.02 | 2026-06-25 17:24:47 · 39m 21s | |
| CSGO-v374N-vonGm-ZmoYk-z2sjA-YLr7C | 17/16/2 | 81.4 | 1.18 | 2026-06-24 21:38:09 · 32m 0s | |
| CSGO-rUeQQ-J593S-2ymLF-ky4LL-tbqhH | 13/19/5 | 68.9 | 0.81 | 2026-06-23 22:00:58 · 32m 42s | |
| CSGO-nrssR-xdyk9-vMrb7-r7wZF-Xo3mA | 15/17/2 | 73.6 | 0.88 | 2026-06-22 23:22:40 · 36m 59s | |
| CSGO-hFreu-ibcde-9x4O8-FEPmF-k8tCQ | 13/20/6 | 78.3 | 0.74 | 2026-06-22 21:38:26 · 40m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.