Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nQ2em-naEAD-kcZ3i-5t3Rt-rfdZH | 14/13/6 | 65.1 | 1.00 | 2026-07-08 06:03:10 · 31m 10s | |
| CSGO-zGe6s-Sn6kk-GaoXA-atKsU-j7xbE | 12/21/5 | 55.0 | 0.65 | 2026-07-03 22:43:19 · 39m 38s | |
| CSGO-cRoJD-YeQnc-wsrnE-NnVrr-JXykG | 15/11/8 | 111.7 | 1.44 | 2026-07-03 22:14:59 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.