Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XLx93-JijpP-icsEb-28qaW-JmAEB | 12/16/8 | 86.4 | 1.05 | 2026-06-24 17:21:39 · 34m 19s | |
| CSGO-Ttb6E-PRZ9u-2ybV6-DC3C5-dp5BO | 10/16/13 | 55.7 | 0.88 | 2026-06-23 12:30:52 · 39m 42s | |
| CSGO-aGYTv-9Xpwx-YfSvh-Ysbcx-RMwzF | 10/17/7 | 60.4 | 0.71 | 2026-06-22 14:09:32 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.