Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xHwpJ-MqV7z-d52z5-kQvWK-hTsdA | 6/16/2 | 45.2 | 0.40 | 2026-06-28 17:51:03 · 29m 58s | |
| CSGO-7QQsh-8sit2-RUAuo-sOLi7-ZeQ3A | 22/25/11 | 88.2 | 1.11 | 2026-06-27 19:23:14 · 54m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.