Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-9.1%Peak single-match outcome anomaly 20.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
10.5% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vf7Y6-6JPXr-A9MYi-Dm7pA-BL4VH | 14/8/3 | 82.6 | 1.56 | 2026-06-25 14:22:31 · 30m 10s | |
| CSGO-TQu6M-MWZn9-aGHhn-CfzSe-L5WwP | 9/15/0 | 55.9 | 0.64 | 2026-06-20 13:52:09 · 23m 21s | |
| CSGO-UCBeP-8eHSy-oMqts-9oUtC-CyEOP | 17/12/8 | 104.7 | 1.49 | 2026-06-18 16:01:55 · 34m 18s | |
| CSGO-KOVav-4tk2a-6jsZo-fcywY-zjK5O | 17/16/4 | 89.9 | 1.14 | 2026-06-14 14:40:58 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.