Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i3Lx4-Vt3oC-bCs4B-BhLUo-DXykG | 21/19/4 | 92.0 | 1.17 | 2026-07-03 21:26:16 · 35m 53s | |
| CSGO-zLX2u-NLAkY-LkUUV-uCXD5-tUD3J | 17/17/4 | 66.7 | 1.05 | 2026-06-30 20:26:34 · 35m 37s | |
| CSGO-UWZaK-PYA4f-UPNX2-JqbMm-MEuWK | 15/20/4 | 74.3 | 0.93 | 2026-06-24 21:24:13 · 42m 14s | |
| CSGO-YqKHe-hSqSW-nj82Z-TW5bt-BWRZQ | 15/14/5 | 92.1 | 1.26 | 2026-06-07 20:43:02 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.