Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RU3Dj-p94r9-Z6xJZ-FBSVd-CuybE | 14/22/6 | 46.0 | 0.69 | 2026-07-03 19:00:50 · 40m 6s | |
| CSGO-qtMaw-ZLRty-no6rf-5cVkY-F7QBD | 16/9/6 | 91.8 | 1.44 | 2026-07-01 17:16:21 · 27m 18s | |
| CSGO-owbUq-PtXWz-UnC9n-C5RAy-OfX2Q | 20/19/7 | 75.6 | 1.10 | 2026-06-29 19:54:17 · 49m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.