Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qxoEN-heu9w-rVhSF-3mSzM-HSWsO | 4/12/5 | 27.6 | 0.52 | 2026-07-02 01:20:27 · 30m 20s | |
| CSGO-9SBw9-hchC7-UkWXm-z3yfO-SH3JE | 4/14/2 | 55.2 | 0.33 | 2026-07-01 01:17:26 · 26m 13s | |
| CSGO-FSdLR-8Y4M8-eACKe-yyex5-pdueM | 13/15/3 | 86.1 | 1.01 | 2026-07-01 00:44:30 · 23m 28s | |
| CSGO-4L5Nz-jXJKX-Ca4JF-2rnG2-9L9PL | 1/15/4 | 28.2 | -0.01 | 2026-07-01 00:15:47 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.