Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-THEnN-DoTCi-VdbNJ-rCSpT-ebaEC | 19/14/4 | 106.2 | 1.47 | 2026-07-07 17:13:01 · 27m 36s | |
| CSGO-3H7nU-azEHo-6mkBz-O6i3q-7qahQ | 12/16/8 | 83.5 | 1.05 | 2026-07-05 18:02:28 · 33m 1s | |
| CSGO-Jsz4C-w28w9-yR9Et-Ymbec-ztZpG | 26/11/7 | 133.0 | 1.94 | 2026-06-29 20:17:16 · 31m 25s | |
| CSGO-suNJi-8CtVq-XUkwU-Y2tcF-s9ROG | 19/15/3 | 84.0 | 1.34 | 2026-06-18 18:39:13 · 31m 28s | |
| CSGO-2qiie-yyW6r-vCJek-xnr2k-hXWDJ | 20/17/6 | 74.9 | 1.15 | 2026-06-18 17:50:18 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.