Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2NOS9-PaGnT-8XYzW-Zdoy5-tBCJC | 11/15/4 | 66.2 | 0.95 | 2026-07-02 20:59:51 · 29m 21s | |
| CSGO-ERv93-9vGzk-vL4SF-pXN53-hMFyB | 22/13/3 | 108.8 | 1.69 | 2026-07-02 20:24:59 · 31m 44s | |
| CSGO-2LsZf-CSpTO-6wjm5-JFnuL-9HyXD | 12/14/4 | 61.4 | 0.88 | 2026-06-29 20:16:24 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.