Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kEFLU-9Zfbs-QEqG9-d94QG-5xOhG | 6/14/3 | 56.6 | 0.50 | 2026-06-29 15:25:49 · 19m 38s | |
| CSGO-VMT5Y-kc7Y5-setBn-GJfBc-fj5ZJ | 8/18/4 | 33.4 | 0.46 | 2026-06-28 14:29:58 · 32m 3s | |
| CSGO-KXCfj-kBz8f-RccsV-ozqef-5OxDK | 6/12/6 | 50.5 | 0.72 | 2026-06-11 15:44:48 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.