Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DNvKC-5eXLk-tytTC-ahMrX-85syM | 15/21/4 | 77.3 | 0.89 | 2026-07-04 20:18:06 · 45m 12s | |
| CSGO-QAUuJ-Q2GeN-5jRP5-5fCZy-wfdZH | 13/15/7 | 92.4 | 1.27 | 2026-06-22 21:28:55 · 26m 38s | |
| CSGO-RMxLz-9WErb-F8kuC-Pt9nw-NrYbD | 20/17/6 | 83.5 | 1.31 | 2026-06-22 19:28:36 · 36m 43s | |
| CSGO-MdcYT-jROca-aWNqm-xQzJ8-LpphH | 15/17/3 | 62.3 | 0.86 | 2026-06-21 18:26:22 · 42m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.