Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6YDHb-R34k8-9mzp4-rGcJ9-nUoEM | 20/17/12 | 87.6 | 1.42 | 2026-07-03 18:45:05 · 31m 18s | |
| CSGO-xSMkk-AZp9Y-R82c8-iKiJ5-ZAFKO | 11/2/1 | 108.8 | 2.21 | 2026-07-03 18:28:08 · 11m 39s | |
| CSGO-Gsuas-vZPvQ-Vrrkt-2JY2O-AwAQL | 22/16/6 | 106.5 | 1.47 | 2026-07-03 17:07:26 · 43m 2s | |
| CSGO-dmbF6-BKeLJ-wzxED-MmeB3-Sf78F | 10/16/4 | 75.9 | 0.78 | 2026-07-01 20:28:05 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.