Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CnTH4-8mhfG-ii2uK-2DKuP-PbJGG | 24/10/6 | 116.2 | 1.85 | 2026-06-25 18:36:04 · 31m 4s | |
| CSGO-UU94n-RCJpF-tXD72-6Ah3O-6GLXL | 12/13/4 | 80.0 | 1.01 | 2026-06-25 16:27:38 · 23m 48s | |
| CSGO-fFrSu-hD964-jUBbO-vuGh7-tzioE | 20/15/8 | 128.6 | 1.66 | 2026-06-24 20:54:05 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.