Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ppEA3-Ef5DO-FPesG-xfYH9-3yTaK | 16/19/2 | 79.2 | 0.96 | 2026-06-28 14:14:33 · 34m 6s | |
| CSGO-jR4vN-aUbPz-sawC9-p7O93-czQqJ | 14/14/5 | 81.4 | 1.05 | 2026-06-28 13:37:56 · 32m 9s | |
| CSGO-3W5xw-D6zDi-tYrLS-BiCWc-sFzAC | 12/7/4 | 87.1 | 1.33 | 2026-06-26 05:31:55 · 23m 38s | |
| CSGO-UPTPY-bGU2i-N9C9c-Bw9nd-ZjenL | 13/12/3 | 77.6 | 1.08 | 2026-06-15 07:23:25 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.