Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iuYRB-ZmWJy-YEfNZ-7GnDF-LKu8O | 9/14/0 | 64.5 | 0.61 | 2026-07-05 16:58:27 · 26m 52s | |
| CSGO-x5OAb-fXtxV-VM4fH-8fCKA-Ue2ED | 18/12/4 | 88.4 | 1.31 | 2026-07-02 23:55:49 · 41m 33s | |
| CSGO-DYrwb-MCCcG-RQrzK-7FUwL-q8Y9G | 19/12/2 | 89.0 | 1.31 | 2026-06-25 19:17:48 · 29m 43s | |
| CSGO-nOQju-CFPFn-4xQQj-Bna3t-A3VTB | 26/20/3 | 81.9 | 1.26 | 2026-06-16 21:33:56 · 50m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.