76561198146973642
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.4%Peak single-match outcome anomaly 25.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
8.9% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SX5cY-RwNTS-UBo7e-AitKC-8TryM | 8/9/5 | 43.6 | 0.96 | 2026-07-04 22:47:17 · 26m 53s | |
| CSGO-xwW5Q-rtrea-ZiayL-pxZGw-4f4NF | 17/7/6 | 99.9 | 1.79 | 2026-07-04 21:32:36 · 26m 51s | |
| CSGO-uAKqB-LFcXu-qzzeT-MpVeB-ryjjD | 14/13/5 | 69.7 | 1.01 | 2026-07-04 20:56:52 · 31m 38s | |
| CSGO-jLW4w-8SdqV-RRvsi-885rE-zxUWJ | 15/14/2 | 78.7 | 1.11 | 2026-07-04 20:21:52 · 29m 53s | |
| CSGO-SrnsB-arBXm-jq7TY-JArRf-LkBAA | 3/7/1 | 26.3 | 0.52 | 2026-07-03 13:43:37 · 18m 30s | |
| CSGO-Swkte-2DVRN-m4DZC-pdTDB-yKKeB | 16/19/4 | 89.4 | 1.03 | 2026-07-03 12:55:06 · 43m 0s | |
| CSGO-VDPQw-kCy3F-ikMpr-sRJac-5YQhG | 10/18/5 | 51.5 | 0.68 | 2026-06-26 17:59:48 · 30m 16s | |
| CSGO-UqDSx-3uPh7-4m7d4-H8JcK-ZxqFF | 7/15/3 | 42.2 | 0.55 | 2026-06-26 17:17:53 · 31m 53s | |
| CSGO-iVWrR-7nE2t-bMxLM-SyS5S-B7r4N | 10/14/2 | 57.0 | 0.74 | 2026-06-26 16:43:09 · 29m 42s | |
| CSGO-TVGkd-ZQjGb-kWZ8h-AybBB-eosSJ | 16/12/3 | 70.7 | 1.28 | 2026-06-22 15:12:48 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.