Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oO6C3-UK2ay-wV2Pn-8QWsA-Ue2ED | 20/13/5 | 134.8 | 1.67 | 2026-07-04 23:19:33 · 22m 49s | |
| CSGO-TKt3y-fHG4e-2WERt-t47sp-3De4D | 22/9/2 | 106.2 | 1.78 | 2026-07-04 22:39:43 · 31m 20s | |
| CSGO-sdKiG-aHwkq-cdvsX-kHTHw-4CZAB | 18/16/9 | 104.3 | 1.41 | 2026-06-21 02:32:23 · 32m 57s | |
| CSGO-n4Cv9-Dw3ZQ-V8srp-tEcpT-6QaJD | 7/17/1 | 40.6 | 0.31 | 2026-06-21 01:49:52 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.