Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F5LJh-4iJs4-V6sOo-ysWPK-cwa3K | de_stronghold |
15/14/3 | 79.3 | 1.11 | 2026-07-03 19:08:06 · 32m 17s |
| CSGO-yukUa-57C7X-BxoPj-Yk4m2-ozioE | 18/8/1 | 74.7 | 1.44 | 2026-06-26 04:42:12 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.