76561198146701042
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 9.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wvPoK-PicMV-4XSsy-74i6i-OO2xK | 12/15/9 | 63.6 | 0.91 | 2026-07-01 22:16:12 · 34m 5s | |
| CSGO-cKCCL-NuASE-YLHDJ-fcoY8-DeiGH | 7/11/1 | 56.9 | 0.60 | 2026-07-01 21:26:00 · 23m 18s | |
| CSGO-5QJGC-h4wQ3-H5e4y-a8JUA-4yTaK | 13/11/6 | 94.9 | 1.28 | 2026-06-29 16:54:51 · 25m 26s | |
| CSGO-tEyeO-VH3K2-kFooC-7OiMv-b2VjM | 3/16/9 | 43.4 | 0.42 | 2026-06-29 15:48:36 · 24m 10s | |
| CSGO-FoewC-brbcd-XVP49-tOq27-AfxTC | 14/12/5 | 73.4 | 1.15 | 2026-06-27 20:04:55 · 29m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.