Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XsW4i-xQPHd-3Xztf-diNyZ-KupJN | 12/15/5 | 74.9 | 0.95 | 2026-06-28 20:15:20 · 24m 50s | |
| CSGO-FQ2xH-Gq7Q5-ZObnz-d2FO4-zz8aC | 15/12/6 | 74.5 | 1.37 | 2026-06-18 09:27:00 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.