Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VScit-cOMad-X8em9-vB7BE-Xo3mA | 9/16/2 | 71.2 | 0.64 | 2026-07-03 20:07:32 · 26m 21s | |
| CSGO-4mFMQ-Kbr8c-pCaoe-hLCe6-pdueM | 26/19/5 | 83.5 | 1.33 | 2026-07-03 10:48:42 · 45m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.