Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xDiWQ-xBOGo-AQPrM-pRAkt-srXwP | 14/10/6 | 63.9 | 1.26 | 2026-07-03 05:14:11 · 29m 44s | |
| CSGO-ZLQE7-j6d8i-xdANy-dcKQu-EhMMB | 5/8/1 | 61.1 | 0.71 | 2026-06-25 14:53:40 · 13m 19s | |
| CSGO-bazku-5WD5B-EOWwO-YiASC-VUeZH | 19/14/5 | 96.0 | 1.22 | 2026-06-24 21:38:09 · 35m 56s | |
| CSGO-vVU5z-GYWaB-i4Pq4-bvSn6-Mzi5P | 12/16/4 | 77.4 | 0.98 | 2026-06-24 19:31:15 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.