Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8fRQN-8mwf4-pfkoG-HBMnC-8TryM | 11/16/3 | 44.1 | 0.77 | 2026-06-29 19:05:03 · 38m 1s | |
| CSGO-rGPau-uMZH3-8PbUy-qyYyU-A7QBD | 20/24/3 | 75.0 | 0.88 | 2026-06-29 17:55:44 · 57m 45s | |
| CSGO-GrkrE-v6s5Y-uHdsC-hef5q-jhLfN | 9/15/1 | 50.8 | 0.60 | 2026-06-27 12:17:01 · 30m 50s | |
| CSGO-SK2mu-SAzOc-q3668-CKHCr-iWRKF | 14/10/3 | 65.4 | 1.26 | 2026-06-27 11:38:50 · 32m 2s | |
| CSGO-RZHmH-sSbCR-ivtQV-UGAv2-xVJvM | 9/13/11 | 60.4 | 1.01 | 2026-06-26 17:04:03 · 33m 49s | |
| CSGO-c6Yip-FzG86-FZoAX-fwSUH-dJxsP | 3/17/7 | 36.2 | 0.26 | 2026-06-26 16:29:03 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.