Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yv7tC-QJspf-t5zqw-F4wcE-s9ROG | 16/13/9 | 100.6 | 1.41 | 2026-07-05 01:25:01 · 29m 40s | |
| CSGO-ehXYK-kfyD5-E8m8Z-4D8Zd-9EacP | 17/16/10 | 86.3 | 1.21 | 2026-07-04 21:31:53 · 37m 8s | |
| CSGO-ju9uE-eLD9P-84Vt3-YkMp4-2VkDA | 9/20/5 | 58.1 | 0.53 | 2026-07-03 23:39:41 · 39m 7s | |
| CSGO-fPQ45-opDuH-wmqiG-Cb2VJ-YSEdH | 1/5/1 | 15.0 | 0.33 | 2026-07-03 22:44:34 · 10m 23s | |
| CSGO-UJ9hc-f6rkC-UzdPD-8OqY5-HLtCQ | 19/12/7 | 97.6 | 1.51 | 2026-06-30 19:50:45 · 32m 0s | |
| CSGO-ps6AP-TP9Zr-KpLv5-xnVVr-7qahQ | 13/13/4 | 66.7 | 1.09 | 2026-06-28 13:58:54 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.