Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-srxxa-xtfPR-OAtqy-7F6RF-jcy6A | 6/22/12 | 52.6 | 0.46 | 2026-06-30 01:38:34 · 26m 47s | |
| CSGO-TXTbq-UEQVE-rwYxh-q3wB8-GAzpH | 11/17/4 | 55.7 | 0.64 | 2026-06-30 00:27:04 · 32m 5s | |
| CSGO-nstMo-aky3i-wX849-zescZ-euQFE | 8/18/4 | 37.4 | 0.52 | 2026-06-29 23:54:56 · 29m 46s | |
| CSGO-ovTFF-rYuDu-K7rCd-vXSW4-OAqVQ | 4/15/3 | 31.3 | 0.12 | 2026-06-29 23:35:14 · 17m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.