Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ht938-rmRjU-dfTov-B44aW-ca43L | 17/9/7 | 109.9 | 1.72 | 2026-07-04 19:00:55 · 27m 2s | |
| CSGO-Q9G8f-75Kk6-nyhUp-LfYBa-RvNUD | 23/17/1 | 89.3 | 1.38 | 2026-07-02 13:26:57 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.