Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5y5Lq-AcOe9-35NGv-7hpMt-QsXfE | 10/19/3 | 45.6 | 0.68 | 2026-07-06 08:30:43 · 33m 43s | |
| CSGO-avuEb-BhzJM-fAuQB-YXAYr-BOsKG | 22/15/1 | 78.2 | 1.38 | 2026-07-04 23:36:29 · 32m 1s | |
| CSGO-XUA7w-vQPpP-VhNAD-OXm88-3Aw5G | 19/9/5 | 100.2 | 1.66 | 2026-07-01 01:53:09 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.