Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LoQZk-y2bKi-Ckwkn-x5wOD-YJxsP | 13/16/2 | 82.1 | 0.89 | 2026-07-03 22:16:32 · 24m 35s | |
| CSGO-9iXvM-H4ocF-TEtZq-WJf7z-CLtCQ | 11/16/0 | 56.3 | 0.68 | 2026-06-27 21:28:54 · 28m 2s | |
| CSGO-6xAC7-KfLos-CdsvG-no4Of-cEbJD | 13/20/6 | 68.5 | 0.82 | 2026-06-27 19:44:36 · 39m 43s | |
| CSGO-xYXdV-Rk2q4-Fs62L-a2NM3-kVSFE | 14/16/5 | 72.5 | 0.97 | 2026-06-27 19:09:18 · 32m 16s | |
| CSGO-XSks3-S9BUx-OqFqH-tBkpY-8ZPmH | 30/14/5 | 158.5 | 2.26 | 2026-06-27 18:21:15 · 29m 32s | |
| CSGO-CyAmh-5fDAt-jn9pv-UNAqE-zT2JE | 8/10/0 | 45.8 | 0.72 | 2026-06-27 18:04:09 · 10m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.