Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4XAAL-mK3jH-XUEf4-ALYXb-b5EiJ | 12/24/8 | 57.9 | 0.61 | 2026-07-05 13:54:06 · 42m 59s | |
| CSGO-hMG8t-6Gasd-cdUfY-C3Vne-GPN2G | 17/13/5 | 80.9 | 1.37 | 2026-06-28 21:05:02 · 33m 14s | |
| CSGO-X7yRn-52xmS-fL4Rb-ihcMp-mNcqA | 24/14/3 | 88.0 | 1.43 | 2026-06-15 21:01:34 · 39m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.