Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XTWKm-dVJb3-MmQA6-LHaFN-2SvPB | 15/18/4 | 66.0 | 0.92 | 2026-07-01 09:33:59 · 38m 0s | |
| CSGO-qz5ux-BTjsZ-qvFqd-S45TN-GS6yD | 6/16/1 | 39.2 | 0.36 | 2026-06-30 10:31:54 · 32m 56s | |
| CSGO-S7Q6u-OdrNS-LpfL5-LYuUi-2NKDR | 22/18/8 | 86.1 | 1.29 | 2026-06-27 09:26:04 · 52m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.