Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MmHKh-Fyeef-YLSBr-BT5d8-6pe8E | 21/16/4 | 84.4 | 1.28 | 2026-06-17 19:02:23 · 38m 47s | |
| CSGO-tN6S7-nW2Kj-4CGLd-urWmm-2h3RG | 13/23/9 | 55.5 | 0.70 | 2026-06-14 08:48:58 · 52m 46s | |
| CSGO-NLFtw-aZsVr-HRbuU-ad2Z3-sU7CH | 12/20/4 | 54.1 | 0.72 | 2026-06-13 19:58:12 · 39m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.