Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCD6x-5FZTj-WyYpX-W4FNY-QQksF | 18/17/5 | 78.2 | 1.09 | 2026-07-02 19:27:14 · 42m 14s | |
| CSGO-J5K3S-XXVsi-vTYvf-Bz8ye-DQbEC | 14/17/4 | 62.0 | 0.91 | 2026-07-01 22:43:49 · 31m 12s | |
| CSGO-uMCF7-LFuRN-qJT2Y-EKUGP-hwAAA | 16/18/7 | 84.7 | 1.09 | 2026-06-28 17:00:18 · 32m 31s | |
| CSGO-a9pe7-mR8LV-HZ3oW-33vxX-75mAL | 14/15/7 | 81.0 | 1.00 | 2026-06-28 14:55:32 · 31m 21s | |
| CSGO-znJAb-MPVAs-6osQE-4XJJ2-vVkDA | 4/23/10 | 39.3 | 0.32 | 2026-06-27 10:44:32 · 34m 36s | |
| CSGO-G2Nrq-4qdCw-kWQTy-H3tXb-jPocG | 6/14/4 | 60.0 | 0.54 | 2026-06-13 17:31:40 · 20m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.