Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dvE97-EYpri-Mph6p-7T5ox-wfdZH | 18/15/4 | 76.0 | 1.12 | 2026-07-03 20:24:13 · 39m 32s | |
| CSGO-S6OBD-uoUyc-CAnfj-z8SuR-jmFOP | 12/17/8 | 63.2 | 0.83 | 2026-06-30 18:57:05 · 36m 45s | |
| CSGO-oUxzO-BBari-fii8b-EeFCe-SP7rN | 11/18/5 | 70.6 | 0.73 | 2026-06-30 13:12:39 · 28m 0s | |
| CSGO-nhT4m-q4cRE-XxNov-csdpq-ENc7L | 29/13/6 | 124.7 | 2.04 | 2026-06-29 17:09:52 · 33m 56s | |
| CSGO-7NP2A-fduhL-XXcm3-NywCh-cEbJD | 19/15/10 | 112.1 | 1.48 | 2026-06-26 17:54:34 · 34m 41s | |
| CSGO-xTRQf-vYOha-d2sEo-Thb73-LMXDJ | 18/15/5 | 91.0 | 1.21 | 2026-06-26 09:23:55 · 34m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.