Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tjcuy-pNB36-Gzx8S-cu85n-bifiK | 16/20/11 | 79.0 | 0.99 | 2026-07-03 01:28:49 · 46m 21s | |
| CSGO-x5GxK-peUfN-HU3hv-4WMq3-czQqJ | 14/14/4 | 60.4 | 0.95 | 2026-07-01 17:59:12 · 36m 23s | |
| CSGO-8vmDh-st9Pe-WebCM-aW4Ld-84fGH | 14/21/6 | 78.6 | 0.83 | 2026-07-01 17:04:04 · 41m 41s | |
| CSGO-rMBds-N26yv-L3iKJ-zw5hS-XSUnB | 27/22/6 | 91.2 | 1.30 | 2026-06-25 20:03:13 · 52m 21s | |
| CSGO-Ab4Uz-DHdjW-o3mkS-RNZXT-evbxJ | 13/18/5 | 65.1 | 0.87 | 2026-06-25 19:19:28 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.