Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EhDaK-EMFvS-A6V9V-NN8OA-4yTaK | 11/14/8 | 94.5 | 0.97 | 2026-07-06 19:17:25 Β· 27m 34s | |
| CSGO-WMrih-bLp9v-ojVLM-pQ7VA-8pmwG | 16/18/8 | 99.5 | 1.18 | 2026-07-04 15:15:37 Β· 31m 7s | |
| CSGO-UCh8J-Nkphr-hNXWj-Kzort-jDWPA | 7/15/2 | 54.8 | 0.49 | 2026-06-28 19:35:23 Β· 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.