Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-imthR-PEMbp-yZGqC-ihQ2V-rkYHK | 21/17/9 | 102.3 | 1.44 | 2026-07-05 15:27:38 · 38m 12s | |
| CSGO-xjSGS-d44XN-iJrQR-NDZze-K564E | 19/18/5 | 80.5 | 1.11 | 2026-07-03 22:27:32 · 38m 29s | |
| CSGO-w6SPF-z5Wvf-y26p3-9DhA3-czQqJ | 16/18/3 | 99.9 | 1.05 | 2026-06-28 21:23:34 · 31m 41s | |
| CSGO-Ywcx9-wn5qa-y3bEt-Ly8yq-7qahQ | 21/11/3 | 115.1 | 1.67 | 2026-06-27 21:52:42 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.