Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bBAVO-cu5S7-VPFnm-xCCOL-Dx9TM | 17/14/7 | 80.1 | 1.18 | 2026-06-19 23:29:53 · 37m 2s | |
| CSGO-5JLD7-3MwG8-LPHVD-7tn3O-3HZkF | 9/12/6 | 61.3 | 0.98 | 2026-06-19 19:20:19 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.