Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttU6e-UMZVG-bOijf-KUmj4-m25qB | 18/22/4 | 68.9 | 0.84 | 2026-07-05 18:57:17 · 46m 56s | |
| CSGO-wXQuf-nizhL-orRkX-vwsRm-aiZtH | 8/15/4 | 54.1 | 0.56 | 2026-07-05 18:19:27 · 24m 3s | |
| CSGO-6X5XU-XwBBV-ECd2h-LRVDX-Bb4mA | 6/17/5 | 54.7 | 0.51 | 2026-07-04 01:02:05 · 32m 41s | |
| CSGO-6vSfy-eyQ2O-tzvkf-6u9nC-roHGG | 6/21/9 | 45.0 | 0.33 | 2026-07-04 00:11:36 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.