Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EkBqS-OdCzh-xmMVT-8hHJD-o9XDJ | 20/15/7 | 97.8 | 1.48 | 2026-07-04 22:21:54 · 32m 21s | |
| CSGO-CPFqu-ziiNJ-Rjssv-Dx4zU-jFXsO | 20/16/6 | 90.0 | 1.42 | 2026-06-30 21:24:58 · 33m 7s | |
| CSGO-x8dtL-OPtGx-CFv75-Wzo3q-J3SyL | 15/19/3 | 68.2 | 0.81 | 2026-06-30 20:09:14 · 26m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.