Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RTmK3-Zq9KK-vTaN3-XFcGR-WawDK | 9/21/4 | 49.0 | 0.43 | 2026-07-04 00:40:42 · 33m 37s | |
| CSGO-Bt7PA-6fcqw-5ZPu6-iXu69-ipcJD | 17/19/5 | 74.7 | 1.09 | 2026-07-01 20:05:36 · 37m 54s | |
| CSGO-o4ps9-vtSti-cQhX8-Qhdm5-KBdqA | 24/11/3 | 104.7 | 1.68 | 2026-06-27 18:08:24 · 41m 18s | |
| CSGO-xirXT-t9YhB-COybr-i3DHJ-qJNfN | 14/13/3 | 81.4 | 1.12 | 2026-06-22 20:53:43 · 20m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.