Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sdDs5-VZemQ-xasdQ-6hGaU-n6iPK | 18/13/4 | 88.8 | 1.31 | 2026-07-05 16:16:14 · 34m 1s | |
| CSGO-jwm9x-m9RDB-yhYBk-qaJiX-NRz6A | 21/3/0 | 132.1 | 2.29 | 2026-07-04 23:08:39 · 22m 53s | |
| CSGO-XdH7i-BQeEa-KhWMq-BpmXT-MadFO | 17/12/5 | 103.8 | 1.51 | 2026-07-04 22:40:44 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.