76561198144718044
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.5%Peak single-match outcome anomaly 25.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
4.4% of kills through walls across 18 analyzed matches (penalty scales above 4%)
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DsGnB-BbQX9-RGDRr-iHHsy-KWtrD | 10/16/8 | 80.4 | 0.91 | 2026-07-07 10:09:59 · 30m 50s | |
| CSGO-qOA2X-BpPvW-vB9oQ-E3omm-9D5qB | 16/17/6 | 68.0 | 1.05 | 2026-07-06 12:21:42 · 39m 42s | |
| CSGO-ssLth-9O7bG-Lcepk-CHqZh-pXNtQ | 16/17/2 | 78.6 | 1.16 | 2026-06-22 23:14:44 · 28m 59s | |
| CSGO-tZQCw-hxcnL-2SNM2-cEG2t-oCO2G | 13/13/1 | 56.8 | 0.94 | 2026-06-22 20:28:08 · 32m 5s | |
| CSGO-MnLdf-Ccj5o-Ln5xi-PDMcW-MvNUD | 10/22/5 | 52.4 | 0.58 | 2026-06-20 10:21:02 · 41m 25s | |
| CSGO-CmemC-5aUej-2Y7bB-dSiPJ-CSWsO | 20/9/3 | 110.0 | 1.77 | 2026-06-19 21:31:42 · 30m 10s | |
| CSGO-CTSTs-9Q88p-kimDm-FohL9-3yTaK | 13/16/4 | 61.4 | 0.86 | 2026-06-19 20:53:41 · 34m 12s | |
| CSGO-OAb9R-h9Ux4-iau8f-SbTpQ-TnduB | 7/16/5 | 51.9 | 0.57 | 2026-06-18 21:26:21 · 36m 22s | |
| CSGO-3HSJN-iFvpV-hR7vR-kJYyw-bMFyB | 10/11/2 | 75.8 | 0.87 | 2026-06-18 20:50:52 · 26m 32s | |
| CSGO-3URnj-7cJPQ-hPR5i-nG8X2-YV4RG | 13/10/5 | 96.9 | 1.26 | 2026-06-17 23:03:46 · 21m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.