Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FSbVw-HhsLm-prD3m-jxHGT-XH3JE | 13/19/8 | 66.8 | 0.87 | 2026-07-04 20:46:23 · 44m 51s | |
| CSGO-2Y6YC-z6H8d-GewS8-MUuGG-pTiLJ | 18/15/4 | 101.1 | 1.36 | 2026-06-26 18:21:47 · 38m 10s | |
| CSGO-pDxqz-4hYkJ-ThGfq-Am9KO-u8SKF | 19/12/4 | 88.2 | 1.41 | 2026-06-24 21:40:03 · 32m 8s | |
| CSGO-KeAwp-mDJGt-pzKd6-3tDT8-QeYwP | 15/18/8 | 91.6 | 1.07 | 2026-06-21 19:02:49 · 29m 32s | |
| CSGO-JXNKv-tQzxy-fd8RK-5KZ4h-SuHaA | 22/17/9 | 119.5 | 1.46 | 2026-06-21 18:27:35 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.