Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zneW2-ZQk74-kP4nR-jv4Wc-otB3J | 17/14/5 | 83.7 | 1.25 | 2026-07-03 15:20:54 · 33m 11s | |
| CSGO-YN7S4-LrNXn-SVzWG-RAWaG-UxqFF | 12/13/7 | 67.8 | 1.03 | 2026-07-03 14:37:22 · 33m 15s | |
| CSGO-neOdf-OhET8-JMCdk-yq6zc-NuHaA | 15/3/3 | 94.1 | 1.87 | 2026-07-03 14:02:58 · 28m 19s | |
| CSGO-xHAei-StFQ3-xbjXx-ZPCZq-eDcEC | 13/7/7 | 86.6 | 1.52 | 2026-06-24 14:51:02 · 23m 24s | |
| CSGO-jfqmr-937sc-bANuP-kCueU-y68CH | 12/14/3 | 55.8 | 1.03 | 2026-06-24 14:16:22 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.