Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5XRE-hyApN-zWrQh-e5BSi-SEKLH | 11/18/5 | 73.7 | 0.73 | 2026-06-28 21:17:06 · 30m 23s | |
| CSGO-iGFsc-Gy6ZE-JqqvH-qAE9v-sCHCF | 15/15/6 | 69.2 | 1.13 | 2026-06-24 15:23:31 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.